We’ve had a lot going on for the last couple of months, both at work and at home, but we’ve done a little work on Fizbang. Our new house is almost done and we’ll be moving in early January, which means our fun time will continue to be somewhat limited. I do plan to spend some of my year-end holiday working on the game, and Dodger opens the code on a regular basis no matter how busy we are.
Dodger recently finished a working version of the web-based editor, so I can use it to write room descriptions and create exits between rooms. Today he’s adding spawn tables to the web editor, so I won’t have to do any room building in-game. Here’s a peek that shows a lot of what we have done. The web editor is on the left and the game is open in a MUD client on the right:
We’ve started thinking about combat, and we’re considering a slower, turn-based system where strategy is more important than response speed. I’m also thinking about how to incorporate d20 rules such as initiative and movement into combat. I’d like to have something like stances or positions, where you would set something that determines how close you stay to the mob within the room. This would allow for ranged combat within a room, without constant manual movement during combat. Any ideas, either general or specific, would be welcome.
I added pages for our roadmap and our codebase, so check them out!