Wow, has it been three months already? Work has been very busy, but we still have a ton of progress over the past month.
The networking code had to be refactored heavily to gel nicely with the new account system. It’s now 100% rock solid, and I’m very happy with how it turned out – especially as it is fully asynchronous.
An account system and “nanny” system have been built. These are highly configurable, so designing a pre-connect process should be very simple going forward.
A new application “proxy” has been built, which is a relay via SignalR between the mud and the accompanying web application. We can now springboard into some very cool web functionality that is fully tied into the mud real-time (tablet clients, web clients etc). I am currently working on some building tools in the web app.
A server has been setup, and we are allowing connections. We haven’t quite gone public with the server yet, because showing off a content-less mud seems like a good way to shoo players away rather than to suck them into a new experience. We would considering allowing visitors and very early alpha testing to those that request connectivity – keeping in mind that it is very early in development and lacking in content and functionality.